How to Play a Book: Adaptations of Literary Classics as Computer Games

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Oct

4

10:30pm

How to Play a Book: Adaptations of Literary Classics as Computer Games

By TPL Programs

This talk explores interactive digital adaptations of four well-known works of nineteenth-century literature, examining how each responds to the challenge of incorporating fidelity to the original story along with meaningful user-directed interactivity:

  • Arthur Conan Doyle, "A Scandal in Bohemia" from The Adventures of Sherlock Holmes (1892)
  • Mary Shelley, Frankenstein (1818)
  • Henry David Thoreau, Walden (1854)
  • Jules Verne, Around the World in Eighty Days (1873)
The following adaptations are referenced:
  • from iClassics, The Interactive Adventures of Sherlock Holmes: A Scandal in Bohemia
  • from Inkle Studios, 80 Days and Dave Morris's Frankenstein
  • from USC Game Innovation Lab, Walden, a game
This event is presented by Jason Boyd, Toronto Metropolitan University. The event is also part of Toronto Public Library's Great Books Lecture Series, made possible through a gift from the Ann Thoburn Fund.

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Questions? Please email [email protected].

If you identify as a person with a disability or as a person who is Deaf, and require an accessibility accommodation to participate in this program, please contact Accessibility Services by email, [email protected], or voicemail, 416-393-7099, to make a request. Please contact us at least three weeks in advance.

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