Oct
4
10:30pm
How to Play a Book: Adaptations of Literary Classics as Computer Games
By TPL Programs
This talk explores interactive digital adaptations of four well-known works of nineteenth-century literature, examining how each responds to the challenge of incorporating fidelity to the original story along with meaningful user-directed interactivity:
- Arthur Conan Doyle, "A Scandal in Bohemia" from The Adventures of Sherlock Holmes (1892)
- Mary Shelley, Frankenstein (1818)
- Henry David Thoreau, Walden (1854)
- Jules Verne, Around the World in Eighty Days (1873)
The following adaptations are referenced:
- from iClassics, The Interactive Adventures of Sherlock Holmes: A Scandal in Bohemia
- from Inkle Studios, 80 Days and Dave Morris's Frankenstein
- from USC Game Innovation Lab, Walden, a game
This event is presented by Jason Boyd, Toronto Metropolitan University. The event is also part of Toronto Public Library's Great Books Lecture Series, made possible through a gift from the Ann Thoburn Fund.
Please review Crowdcast Policy.
Questions? Please email [email protected].
If you identify as a person with a disability or as a person who is Deaf, and require an accessibility accommodation to participate in this program, please contact Accessibility Services by email, [email protected], or voicemail, 416-393-7099, to make a request. Please contact us at least three weeks in advance.
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