Developing and Playtesting Your New Game During the Pandemic

Cover Photo

Oct

15

6:00pm

Developing and Playtesting Your New Game During the Pandemic

By BackerKit

Wondering how the Tabletop Games industry is being affected by the worldwide pandemic? Curious about what you need to do to successfully design and crowdfund your game in this digital era? We’ve invited game designer Jamey Stegmaier from Stonemaier Games to have a conversation about the current state of the games industry, and to learn some best practices for those designing and playtesting games. Discussion followed by live Q&A session.
Expect to Learn:
  • Early-stage game design strategies and working-from-home tips
  • The pros and cons of digital playtesting and online simulation
  • How to build and engage your community without conventions
  • Updates on the production and manufacturing process
  • Crowdfunding, online sales, and fulfillment insights
Jamey Stegmaier runs the day-to-day operations of Stonemaier Games located in St. Louis, Missouri. Jamey has a life-long passion for playing and designing games. He’s designed games such as Viticulture, Euphoria, Scythe, and Tapestry. He’s run eight crowdfunding campaigns which have raised over $3.2 million, and he shares his insights, mistakes, and lessons on his blog.
BackerKit is the leading expert when it comes to crowdfunding projects on Kickstarter and Indiegogo. They’ve got the tools and resources needed to set creators up for success, run strong campaigns, and deliver a trustworthy backer experience.
*Hosted by: Jason Furie / Community Manager, BackerKit
RSVP and mark your calendar for:
Thursday, October 15th at 10 am PST (1 pm CT)

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